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- WARHAMMER 40K 9TH EDITION RULEBOOK PDF
- WARHAMMER 40K 9TH EDITION RULEBOOK UPDATE
- WARHAMMER 40K 9TH EDITION RULEBOOK SERIES
This makes multi-die blast weapons weaker than some expected, and substantially increases the motivation to keep squads at 10 models or fewer unless there’s a very strong reason not to. We were pretty confident here at Goonhammer HQ that this is the way this worked, but it’s been a major bone of contention since the edition launched (with strong arguments made in both direction), so it’s great to have it clarified. In this situation, the 3-shot floor applies to the weapon, not per dice rolled. 2d3, 2d6) at a unit containing 6-10 models. Core Book Errata Blast Weapons – Per Weapon What Changed?Ī designer’s note at the start of the document clarifies how Blast applies when attacking with a weapon that fires a random number of shots with multiple dice (e.g. With that out the way, let’s dive into the biggest and most important document, the Core Book Errata. Even if that doesn’t happen, this is still a very good change, and should also make things more searchable in the (rapidly improving) App.
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It also raises the tantalising prospect that future editions of a GT mission pack might include a revised version of the core rules containing these new sections in the Rare Rules appendix. This is great to see – it means these cases (which are by definition unusual and potentially hard to understand) are bring handled by the same comprehensive, fully thought-out style of rule writing we got in the rulebook. Where a wholly new set of edge cases needs to be covered, the updated rules are presented as new Rare Rules, complete with bullet point summaries. It’s worth noting that there’s a new style to how some of these are being applied.
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WARHAMMER 40K 9TH EDITION RULEBOOK SERIES
For some changes, we’re likely to explore them further in upcoming Ruleshammer articles, as some of our start of 9th series now needs revision thanks to sensible changes being applied.
WARHAMMER 40K 9TH EDITION RULEBOOK UPDATE
There aren’t any other changes to faction FAQs, so some of the unanswered questions we had dangling after the last round remain, and we’ll have to wait for the next update to the army-specific ones to get those looked at.įor each change as we go through what this article covers, we’ll outline what’s been updated, and any big immediate impacts on factions or units. A tiny update to the Saga of the Beast FAQ re-enabling the use of Kustom Job when your army doesn’t contain a Mekboy Workshop.This one we’ll cover off in a different article.
WARHAMMER 40K 9TH EDITION RULEBOOK PDF
A PDF providing a game-wide update to power levels.An errata PDF for the Munitorum Field Manual, fixing some omissions and point values.Much of this comprises the same changes as the corebook with the correct page reference for this printing.
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An errata and FAQ PDF for the Grand Tournament 2020 Mission Pack.Today’s updated documents comprise the following: It wouldn’t be an FAQ day without one of our legendary searing hot takes, and there’s quite a bit to talk about, so let’s get into it. We’ve already covered the big PL update, so now it’s time to talk about the FAQs. Together, these address a good number (though not quite all) of the outstanding rules questions from the new edition, which is great news for all the players out there starting to get their teeth into some games. A new week brings with it some exciting updates to 40K – after several weeks of eager anticipation since launch, the FAQ for the 9th Edition rulebook is here, along with some fixes to points values from Chapter Approved.